![]() Read more about Vietnam’s Bridge Spam here. Once the opponent uses his spell, feel free to toss Goblin Barrel. ![]() ![]() While playing with this combo, Player #1 must apply enough pressure to force their Log.Īs starting hand, GobGang at the bridge or Princess or Knight at the back is preferred for Player #2.Īlways remember to place the Princess in the opposite lane to force out their cards. ![]() If the opponent uses Skarmy/Minions/Gobgang to counter Goblin Barrel, then Poison comes handy, providing an awesome elixir advantage and an area denial for both your Battle Ram and the Goblin Barrel. The key is to not use ‘Log-able’ or Zappable troops together such as Battle Ram + GobGang. Moreover, the ultimate defense of spell bait decks is useful to counter the opponent’s counterpush after a bridge spam push. 9/10 times your opponent will use his Log on Battle Ram if he has it in hand. The bridge spam deck is really useful to bait opponent’s Log or Zap since it has battle ram. The Push: Giant+Splash Troop+GY+Spells should be a decent push in my opinion. Player #1 should save their defensive troops since Player #2 doesn’t have decent defense. So the mindset while playing this dual-combo will be to cause as much damage as possible through GY+Spell combo and not letting them counterpush. In 2v2 matches, Beatdown pushes can get easily defended, especially if it’s Giant Beatdown. But if the opponent places a big tank at the back, feel free to Giant+GY them.ĭuring the middle phase, push whenever you can after a successful defense by plopping a Giant in front of the alive troops and placing the Graveyard once the Giant crosses the river. Let’s assume Player #1 is using Giant Beatdown and Player #2 is using GY cycle.ĭuring the start of the match, it’s better to cycle cards at the back and not go for a push. The cycling ability of the GY deck, allows to magnify even a small beat down push. Moreover, due to RNG feature of GY, just a simple Giant + GY combo is threatening if the opponent is not prepared. That’s what the GY cycle is for! They can easily cycle to their defenses while the beatdown players can focus on their pushes. While there is a beatdown going on, a GY added in the mix, is devastating especially if it’s a GY poison cycle.īeatdown decks normally lack the ‘cycling’ feature. This dual-synergy is based on the same principle. I guess all of us are aware of the infamous Tank+GY synergy. I’ll update the post with your ideas! Giant Beatdown + Graveyard Cycle Feel free to add more combos if you know, in the comment section below. The list below covers some useful combos that I believe can help you in 2v2 matches ahead! There are many deck combos that work better together. Although you can possibly win tons of battles without actually caring about synergy (that’s what we do in a Quick Match), having two decks with synergistic combo between them greatly increases your chances of winning. Just like two cards synergize with each other in a duel, two decks also synergize with each other during a 2v2 battle. Okay, before getting into the main subject, let me tell you about dual-synergy. For more detailed tips on 2v2, take a look at this in-depth guide! The Dual-Synergy:
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